The quest system in Divinity: Original Sin 2 also shines. And not just battles either: there’s a door you cannot get through? Have you tried killing one of your party members and resurrecting them on the other side? Divinity is the game that rewards those who like to think and be creative. While in combat, the battleground can be altered and utilized, and completely turn the tide in many cases, and generally you need to control the battlefield, not just focus on your enemies.Īlso, the interactions between environmental features have been vastly expanded from the previous title, allowing you to design your own combat strategies and make some impossible battles just a little less challenging. Not a single one of them is completely useless, and some less powerful skills in one build can be totally insane in another. Every skill your characters possess has their unique features and they can be combined to create greater effects. The combat system in Divinity is turn-based, slow-paced but at the same time very enjoyable and challenging. I could give you countless examples and blow your mind, but is one of the most intriguing aspects about Divinity. Captain Jack SparrowĪfter that has been established the only thing really limiting the player is a few flags needed to make sure the game does progress and doesn’t break, and the imagination of the player. The only rules that really matter are these: what a man can do or what a man can’t do. Divinity: Original Sin 2 expands on its already tried and true formula and gives you very simple instructions on the rules of the game. Some games can survive alone on this one aspect, and those without it find they may fall into the abyss never to be seen again.
With a very hands off approach, inevitably comes a lot of failure, trial and error, and ultimately a very rewarding success.
In this Divinity: Original Sin 2 Review, we explore how the game grants the player a large amount of freedom and seeks to restrict player choice as little as possible. What Divinity has done for their arm of the RPG genre, is in a way similar to what Demon’s Souls and really Dark Souls did for Action RPGs. If you haven’t heard of this turn-based RPG from Larian Studios (or it’s precursor Divinity: Original Sin) by now chances are that you’re not going to, and that’s a shame. When games like Destiny 2 and Mass Effect dominate social media, have massive budgets, and seemingly endless marketing, it’s hard to get the word out about games like Salt and Sanctuary, Kingdom Come: Deliverance and of course Divinity: Original Sin 2.
In the modern age of gaming, where we as consumers are constantly flooded with title after title, it’s hard to know when something truly special has come along.